The definitive overhead view role-playing game on the Sega Saturn.

I've been a fan of the Japanese programming team Game Arts since I first laid eyes on their premiere release, the dazzling shooter Thexder.  Later, Alisia Dragoon improved on the themes first introduced in Thexder and made owning a Genesis bearable in a year of depressing Flying Edge releases.  Game Arts floundered a bit with the Lunar series, but have more than restored their good name with Grandia, a charming role playing adventure in the grand tradition of Chrono Trigger and Secret of Mana.
Rather than borrowing heavily from any one theme, Game Arts played it smart with Grandia and took inspiration from a wide variety of games, then rounded things out with their own ideas.  For instance, the melding of well-drawn sprites and beautiful polygonal environments hearkens back to Dark Savior, but Grandia's graphics engine is much more advanced, so there's even more background detail without all the slowdown.  Similarly, Grandia's battle system combines features from Chrono Trigger, Secret of Mana, and Final Fantasy Tactics, yet the hybrid seems refreshingly original.  Of course, any role playing game that doesn't steal 99% of its ideas from Final Fantasy seems like a miracle of innovation these days.

It's obvious that Game Arts learned a lot from dabbling with the Lunar series.  Grandia is fun, inventive, and brilliantly executed, all qualities which were sorely lacking in Lunar and its sequels.  As was mentioned earlier, Grandia's graphics are fantastic... the towns are so packed with detail you'll feel like you've stepped inside them with your party.  And in addition to being wonderfully drawn, the characters themselves are complex and instantly identifiable.  You'll feel for Justin and his band of adventurers even if you don't understand a word they're saying... some of the plot twists will just break your heart.  It's for this reason that I'm GLAD Grandia was never released in the United States... Working Designs would have taken the game's emotional storyline and turned it into one very long, very tiresome joke.

I couldn't recommend Grandia to just anyone...  it takes a special breed of RPG fan to pay over fifty dollars for a game that's almost entirely in Japanese.  However, if you're one of the folks who ordered Seiken Densetsu 3 or Final Fantasy V from an importer, you can't afford to miss Grandia.  Next to Panzer Dragoon Saga, it is THE best game of its kind on the Saturn.

details

Grandia
ESP/GameArts
Role-Playing

rating

 

system requirements

UNEXPANDED

1 MEG

4 MEG

handy hints

Big fans of Grandia will want to pick up the companion disc, Grandia Digital Museum.  It includes exclusive content you won't find in Grandia.

language barrier

Very high.  Just about everything's in Japanese, so you'd better get a strategy guide from GameFAQs before you dive in.  Or you could  just wuss out and buy the Playstation version... we won't tell!

access time

Five seconds of access time divide each of the game's areas... unfortunately, this includes towns and any of the houses in them.

trivial matters

Grandia received an outstanding sequel on the Dreamcast, as well as a few not-so-hot follow-ups on the Playstation 2.  Grandia Xtreme had the dubious distinction of being the only game in the series to star Dean Cain, Lisa Loeb, and Mark "I had my heart torn out by an overgrown tabby" Hamill.

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